Project History

Happy Hills

Position:
Art Production Manager
Location:
In-house
Platform:
iOS
Task:
  • Manage Art Team
  • Optimise technical workflows

Wildlife Park 3

Position:
3D-artist
Location:
In-house
Platform:
PC
Task:
  • Conception, design, modelling, texturing of generic low-poly characters
  • Design, production, game integration of various real-time buildings & assets
  • Design, modelling, texturing of low-poly animals

Anno – The Harbor

Position:
Animator
Location:
In-house
Platform:
iPhone
Time effort:
1.5 month
Task:
  • Design, workflow development, production of prerendered ship animations
  • Design, production of water effects
  • Animation of dock worker

a lost and found box of human sensation

Position:
Animator
Location:
Remote
Platform:
Short Film
Task:
  • Animation of the main character in two shots

A Cup of Tea

Platform:
Short Film
Task:
  • Animation
  • Concept Artist
  • Story Development
  • Modelling

The Settlers – Rise of an Empire

Position:
3D-artist
Location:
Remote
Platform:
PC
Task:
  • Modelling of 3 low-poly animals

The Settlers – Heritage of Kings

Position:
3D-artist
Location:
In-house
Platform:
PC
Task:
  • Conception, design, modelling, texturing and animation of low-poly Objects
  • Conception and realisation of character designs for an international pretests
  • Evaluation of new visual styles
  • Design of effects

The Settlers IV – New World

Position:
3D-artist
Location:
In-house
Platform:
PC
Task:
  • Conception, design, modelling, texturing, animation of high-poly buildings
  • Conception, design, modelling, texturing, animation of high-poly environment objects

The Settlers IV – The Trojans and the Elixir of Power

Position:
3D-artist
Location:
In-house
Platform:
PC
Task:
  • Conception, design, modelling, texturing, animation of high-poly buildings
  • Conception, design, modelling, texturing, animation of high-poly environment objects

The Settlers IV

Position:
3D-artist
Location:
In-house
Platform:
PC
Task:
  • Conception, design, modelling, texturing, animation of high-poly environment objects